SUSTAINABILITY, CO-CREATION AND BEAUTIFUL ARCHITECTURE ARE OUR VALUES

OP & NED takes the play out of the playground and places it in the public space

OP & NED ApS develops public spaces for children and young people. We are a knowledge-based design studio that operate with children and play.

 

We see play as the foundation for a good childhood and believe that the right setting for play is crucial so that the sweet spot between chaos and order creates play that can go on for hours.

 

We believe that play has huge potential to solve problems such as motor challenges, loneliness, lack of self-esteem, social challenges and social exposure.

Our biggest competitor is undoubtedly the iPad, which steals the children’s time without providing any significant play value.

 

In addition, we fight for cities where car traffic is not allowed to take up quite as much space and that the humane urban public spaces are allowed to take up more space.

 

We are currently a small company of three people but with a large reach. Thus, we have 5-6 freelancers who work permanently for us and three major permanent subcontractors.

CHILD-CENTRED CO-CREATION

We work with many of the common design methods such as design sprint, public space analysis and design thinking when we do public space development with children. We have simply transformed them especially for co-creation with children.

 

We offer design development, anthropological and aesthetic studies, play value study, quality assurance in relation to revisit value and, of course, authority processing, safety approvals and client advice.

 

We have developed our own unique method of designing with children. We call it Child-centred Co-Creation.

 

At OP & NED, we are a community of experts in children, play and public spaces, and we naturally share a mindset due to the overlap of our professions. Child-centred Co-Creation uses creative activities to promote collaboration and problem solving in child-centred ways.

 

We adopt a “beginner’s mind”, with the intention to remain open and curious, to assume nothing and to see ambiguity as an opportunity.

 

Thinking like a designer requires dreaming up wild ideas, taking the time to tinker and test, and being willing to fail early and often. Children are often naturally good at this. Sometimes they need a push, but it is not far from them.

 

Child-centred Co-Creation thinking includes empathy, optimism, iteration, creativity and ambiguity and knowledge of children’s motor development.

 

And most crucially, Child-centred Co-Creation keeps the children at the center of every process.

When we design for a specific target group, it remain relevant to them.

 

We have a toolbox of tools such as idea generation techniques, design methods, prototype development and presentation techniques within the method: Child-centred Co-Creation. We use them to ensure the very best design created together with children for the satisfaction of our customers and the joy of users.

SUSTAINABILITY

OP & NED ApS works actively to live up to the UN’s 17 global goals for sustainable development, with world goal number 11 especially on our minds.

 

If you don’t know your world goals in the back of your head, world goal 11 is what reads like this:

MAKING CITIES, LOCAL COMMUNITIES AND SETTLEMENTS INCLUSIVE, SAFE, ROBUST AND SUSTAINABLE.

 

When we build public spaces for children, together with children, we do it to create good local communities for children and young people in particular.

MATERIALS

MATERIALER

Not all of our projects are physical elements. On some projects we are idea makers and advisors, on others we quality ensure that they actually create good play.

But when we build, we have some principles:

 

We build sustainably for a healthier world and we do this through FSC-certified wood, which stores Co2 through the construction.

 

In addition, we always choose the most sustainable surface treatments and we think about how we ensure recycling after the end of the life of play elements.

SECURITY

All our children’s public rooms meet the requirements described for playground equipment DS/EN 1176/77, which are the pan-European rules for safety on playgrounds.

 

We always have our elements designed in collaboration with certified playground inspectors, so that safety is completely in place.

 

After setting up the playground, we recommend that the builder has the play elements reviewed by an impartial certified playground inspector.

 

The inspector must then write a safety report without errors, before we are satisfied.

 

We have both consultant responsibility

 and professional liability insurance, which protects our customers in case the accident happen. We are certified with certificate no. 200411342 through RTM insurance via FAOD – federation for architects and designers.

SAMSKABELSE MED BØRN

CO-CREATION WITH CHILDREN

We design outdoor spaces for children with children.

 

Although you often assume, as an adult, that you know a lot about what children need, it is our experience that children are better experts in their own lives than adults.

 

Therefore, we take children’s opinions, ideas and views extremely seriously and have developed a series of design methods that make sense for children to participate in.

  • Design prints for children in all ages
  • Master class in public space developement for children in 8th.-9th grade
  • Research methods in children’s height
  • Idae generation for children

Our methods are based on Sara Bækslunds co-creation methods at the Facilitator Academy in Billund, as well as literature on children’s neuropsychological, cognitive and motor development.

We take a critical interest in new research on play and children’s play, and are interested in translating this knowledge into practice in children’s public spaces.

HOW WE COOPERATE WITH YOU!

We are happy to collaborate with you and are open to many different forms of collaboration:

We always want to be involved as early as possible in a building process, because play can be advantageously incorporated already in the development phase.

We have good experience of collaborating with housing associations, municipalities, museums, architects and property developers when we develop public spaces for children.

In collaboration, we offer methods for professional and ethical design processes with children.

We like to develop unique elements and produce them ourselves, just as we are skilled sources in relation to unique play elements from Holland, France, Germany and Japan/Singapore, among others.

Louise Aagaard, Marie Astrup and Signe Olsen have worked together on the project Play for Children in grief

DESIGNMETODE

OUR FIVE DOGMA: GOOD PLACES FOR CHILDREN:

VISIBLE LIFE

Dogma 1

Children are attracted to places where it is clear that others have been. There must be chalk lines from a former ice cream stand or speedway, and there must be lights on inside the tower. Life creates life and that must be integrated in the design of frames for children’s play.

CHAOS & ORDER

Dogma 2

All play is based on the tension between chaos and order.

The framework must be in order, the rules of the game must be there.

But in the good game there is also room to stab your best friend in the back and run with the treasure, transform into a wolf instead of your mother or break out into a firefight in the middle of the singing game.

You are welcome to go a little wild in the game.

CO-CREATION

Dogma 3

Children are experts in children’s lives. Therefore, all places that are aimed at children must be co-created with children.

 

Children are also super aware of their surroundings, so they are also good at telling if there are plenty of swings in the area, but no caves – or if there is room for more dangerous challenges or nicer places.

PLACES
TO CALM

Dogma 4

It is underestimated how much children need rest in the middle of a game.

You often see children lying across a swing, on the roof of a playhouse or on the edge of a sandbox.

We believe rest is just as important a part of play as the more active part, and therefore like to incorporate recreational play elements into a play area.

GOOD
DESIGN

Dogma 5

For both children and adults, good design is essential.

We spend many hours creating designs that are aesthetic, in good materials and with a nice tangibility.

 

It is important for the viability of the play elements, it causes less vandalism and it makes it easier for adults to love a place that was created with children in mind.

SYNLIGT LIV

DOGME 1

Man kan fremad se, at de har været udset til at læse, at der skal dannes par af ligheder. Dermed kan der afsluttes uden løse ender, og de kan optimeres fra oven af at formidles. 

SE EKSEMPLER

KAOS & ORDEN

DOGME 2

Man kan fremad se, at de har været udset til at læse, at der skal dannes par af ligheder. Dermed kan der afsluttes uden løse ender, og de kan optimeres fra oven af at formidles. 

SE EKSEMPLER

SAMSKABELSE

DOGME 3

Man kan fremad se, at de har været udset til at læse, at der skal dannes par af ligheder. Dermed kan der afsluttes uden løse ender, og de kan optimeres fra oven af at formidles. 

SE EKSEMPLER

STEDER TIL HVILE

DOGME 4

Man kan fremad se, at de har været udset til at læse, at der skal dannes par af ligheder. Dermed kan der afsluttes uden løse ender, og de kan optimeres fra oven af at formidles. 

SE EKSEMPLER

GODT DESIGN

DOGME 5

Man kan fremad se, at de har været udset til at læse, at der skal dannes par af ligheder. Dermed kan der afsluttes uden løse ender, og de kan optimeres fra oven af at formidles. 

SE EKSEMPLER